Audio Manager
Introduction
Audio Manager helps you manage audio globally. You can access each clip from anywhere by it's tag. Every clip will be played globally and move from scene to scene. If the audio manager fails, doesn't get added or will get deleted, it will create a new instance and continue working.
Setup
You can add the Audio Manager by going to GameObject/qASIC/Audio manager. For changing parameter you can assign a mixer and the user save path. The Audio Manager saves preferences using the Config Controller. Now you can call AudioManager.Play to play a sound.
Changing parameters
To change a parameter you have to add AudioMenuSetting to a slider and set the name of the parameter you want to change. It will automatically set your sliders min and max values to -60 and 0. No further setup is required.
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