Displaying your own values

Displaying values

public class ExampleScript: MonoBehaviour
{
    public DisplayerValueAssigner ExampleAssigner = new DisplayerValueAssigner();
    
    private void Update()
    {
        //You have to specify a tag that can be configured in the displayer itself
        //'main' is the default tag for a displayer
        //You can have multiple displayers in the scene, depending on your needs
    
        //With value assigner
        ExampleAssigner.DisplayValue("Example value", "main");
        
        //Directly
        InfoDisplayer.DisplayValue("position", Player.position, "main");
    }
}

Toggling values

public class ExampleScript: MonoBehaviour
{
    public DisplayerValueAssigner ExampleAssigner = new DisplayerValueAssigner();
    
    private void Update()
    {
        //You have to specify a tag that can be configured in the displayer itself
        //'main' is the default tag for a displayer
        //You can have multiple displayers in the scene, depending on your needs
    
        //With value assigner
        ExampleAssigner.ToggleValue(true, "main");
        
        //Directly
        InfoDisplayer.ToggleValue("position", true, "main");
    }
}

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